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*................................*
*. .*
*. .*
*. A Guide to Using .*
*. .*
*. FRACTINT .*
*. .*
*. .*
*. .*
*. .*
*. (for Version 15.0) .*
*. .*
*. .*
*................................*
**********************************
A TOY FOR PEOPLE WHO THINK
(brought to you by the Ideal Studies BBS)
-------------------------------------------------------
NONLINEAR DYNAMICS, FRACTAL GEOMETRY, CELLULAR AUTOMATA
Worcester, MA (508) 757-1806 Sysop: Peter Longo
-------------------------------------------------------
(and by reed/write & Company)
December, 1990
Version 1.0
=======================
= =
= Table of Contents =
= =
=======================
Preface
A QuickStart Tutorial 1
An Introduction to Fractals 4
Chapter 1: Introduction to Fractint 6
Chapter 2: Modes 13
2.1 Credit Screen Mode 13
2.2 Video Mode Selection Mode 14
2.3 Main Menu Mode 16
2.4 Help Screen Mode 18
2.5 Display Mode 19
2.6 Color-Cycling Mode 22
2.7 Palette Editor Mode 23
2.8 Zoom Box Mode 27
2.9 Information Display Mode 29
2.10 Parameter Box Mode 30
Chapter 3: Options 31
3.1 Command Line Options 33
3.2 View Window Options 34
3.3 Fractal Image Control Options 35
3.3.1 Basic Options and Doodads 36
3.3.2 Extended Options and Doodads 42
Chapter 4: Files 46
Appendix A: Feedback and Comments 50
B: Key Summary 51
Preface
This is Part I of "A Guide to Using Fractint". This part describes the
basics of using Fractint which should be understood by all users. It
has been reviewed by the developers on CompuServe, but all errors and
omissions are the responsibility of the author and not of the deve-
lopers or editors.
Part II will describe advanced usage of Fractint to create 3D
fractals, to reproduce exactly a fractal image from a published
book of fractals, to add new fractal types, and to create variants
of the various fractal types by manipulating the parameters for each
type. It will also cover advanced color manipulation. Part II is
currently being written (in mid-December, 1990).
Part III will describe each of the fractal types individually and
in depth. Each of the parameters for each fractal type will be
explored. The mathematics for the generation of the many kinds of
fractals will be explained.
This documentation is copyrighted freeware, and we encourage you to
share copies and upload it to bulletin-board systems. There is no
warranty of its suitability for any purpose, nor any acceptance of
liability, express or implied for any omissions or errors.
Contribution policy: Don't want money. Got money. Want feedback.
A Guide to Using Fractint
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
QuickStart Tutorial
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
You can get started with Fractint without reading the rest of (or
even any of) this Guide.
Step 1: At the DOS prompt, type:
fractint
Result: The initial Fractint credits screen will appear and
remain until you press the <Enter> key.
You can press the <F1> key to obtain the help screens.
This also lets you skip the rest of this QuickStart
tutorial.
Step 2: After you press <Enter> on the credits screen, you will
get the Main Menu screen. The highlight will be on the
Select Video Mode selection.
Press <Enter>.
Result: You will get the Select Video Modes screen. Move the
highlight up and down the list to select the appropriate
mode for your computer. For now, select one of the
following choices:
<F2> -- for EGA (16 colors)
<F3> -- for VGA, MCGA, and SVGA (256 colors)
<F4> -- for CGA (4 colors)
<F6> -- for monochrome (1 color)
Step 3: Press <Enter>.
Page 1
A Guide to Using Fractint
Result: The Mandelbrot Set will be drawn. On a VGA monitor, this
usually takes three passes.
The first pass uses large, blocky bits of color. The
second and third passes break up the blocks of the previous
pass into smaller blocks. For the Mandelbrot Set, this
process is quite fast (usally about 3-6 seconds) for all
three passes. The actual speed you get depends upon many
factors, not the least of which is your processor speed.
Step 4: Press the <PageUp> key 29 times. A "zoom box" will appear
on the screen and grow progressively smaller for each
keypress until it reaches a minimum size. Sometimes the
zoom box will become hard to see. This happens when the
color of the box is the same as that of the background.
You can change the zoom box color with the <ctrl>-<insert>
key combination. Each time you press these keys, the box
color will change.
Use the <arrow> keys to move the zoom box. Move it to the
left. The Mandelbrot Set is shaped somewhat like a
sideways snowman. On top of the snowman's head is a top
knot with a spike coming out of it to the left. If your
computer has an enhanced keyboard then holding down the
<Ctrl> key at the same time as the arrow key will make it
move more quickly.
Move the zoom box so that the right edge of the box just
touches the left edge of the top knot. Press <Enter>.
Result: The area within the zoom box will expand to fill the
entire screen. One thing to note is that in about the
center of the screen is a midget of the Mandelbrot Set.
Step 5: Press the <c> key twice.
Result: See for yourself--you will probably be astounded.
Page 2
A Guide to Using Fractint
Step 6: Watch the color-cycling for a while and then press the
<Enter> key. Watch, then press it again. While the
fractal is cycling, press the <2> through <9> keys in
sequence, watching the result each time. Press the
<up arrow> key to speed up cycling and <down arrow>
to slow it down. After you have pressed the <9> key,
press the <down arrow> key until each cycle lasts about
a third of a second. Press the <gray -> key to
reverse cycling and <gray +> to make it go forward
again.
Step 7: To stop color cycling, press the <Esc> key. You can press
<c> again to restart it. While it is stopped, you can
save the fractal to a file by pressing the <s> key. If
you press <Esc> again you will return to the Main Menu.
Result: You should be getting the hang of this by now. Zoom in
on the midget to verify that it is another Mandelbrot
Set. Zoom again on part of that fractal. Have fun,
hang loose, and enjoy!
Step 8: While you are color-cycling this fractal, press <Esc>
once and then the <spacebar>.
Result: You will get the Julia transform of the point on the
Mandelbrot fractal which was at the center of the fractal.
Zoom in on the center of the Julia form. Press <c> twice
to color-cycle. Julia fractals are often fruitful sources
of particularly beautiful fractals. There is a different
Julia for each point of the corresponding Mandelbrot.
Step 9: You can press <PageUp> to get a zoom box. After changing
the size of the zoom box and moving it to where you want
on the image, you can press the <spacebar> key to
obtain the Julia (or, in reverse: Mandelbrot) transfor-
mation of the point at the middle of the box.
If you do this on a Mandelbrot you will get the Julia form
and if you do it on a Julia then you'll get the Mandelbrot
form. The <spacebar> is a toggle between these two forms.
Step 10: To exit back to DOS, press the <Esc> key three times.
The first <Esc> will halt color-cycling mode.
The second <Esc> will take you to the Main Menu.
The third <Esc> will exit Fractint.
Result: Press <Enter> and you'll be back to boring ol' DOS.
Page 3
A Guide to Using Fractint
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Introduction To Fractals
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Fractint creates fractals using integer arithmetic, hence the name of
the program.
A fractal is a mathematical object which:
1) is created by iterating simple formulas
2) has a dimension which is a real number
3) is infinitely complex
4) is self-similar
5) is astonishingly beautiful
6) is very common in nature
Each of these points is described briefly below:
1) A Fractal Is Created Iteratively
Mathematically, a fractal is created by taking certain kinds
of formulas and calculating the formula repetitively with the
the result of each iteration used to create the next result.
In simple terms, if the initial formula used is:
z1 = f(x)
this produces a result which is z1. The formula is then
calculated again, using z1 as input and producing z2 as the
result. Z2 is then used to create z3 etc. Thus, iterations
two through five are:
z2 = f(z1)
z3 = f(z2)
z4 = f(z3)
z5 = f(z4)
and so forth.
When the function defined by the f of f(x) involves complex
numbers then the result is a fractal.
Page 4
A Guide to Using Fractint
2) A Fractal Has Real Number Dimension
Objects we are familiar with in daily life have 1 dimension
(such as a line), 2 dimensions (such as a sheet of paper),
3 dimensions (a block of wood), or 4 dimensions (a block of
wood and its history). Fractals are different. A fractal
can have a dimension of 1.38782. The dimension of a fractal
is usually a real number, not a whole number.
3) A Fractal Is Infinitely Complex
When you have a fractal on your screen, you can enlarge a
small part of it (i.e. zoom in) to full size. You can then
zoom in on the result, zoom in again, and so forth. In
theory, you can zoom in an infinite number of times. Every
time you do, you will find yet more detail. However, in some
instances a part of a fractal has no detail and although you
can zoom there forever, it still won't have any detail.
4) A Fractal Is Self-Similar
In many fractal images you will find a form which is a spiral.
If you zoom in on its details, you will find that they are also
made of the same spiral shape. Perhaps the most famous fractal
is the Mandelbrot Set (which is the one which comes up when you
first start Fractint). If you zoom in on most areas around the
border of the cental lake you will find many smaller copies of
the Mandelbrot set. These are called midgets. If you zoom in
on a midget you will find yet more midgets. Incidentally, all
of these midgets are connected to each other. The central lake
of the Mandelbrot Set is "inside" the set. All of the lakes
of all of the midgets are connected together by filaments which
are inside of the Set.
5) A Fractal Is Astonishingly Beautiful
Oh, yeah!
6) A Fractal Is Common in Nature
Examples of fractal shapes which occur in nature are: ferns,
clouds, tree branches, crinoids, treetops, the universe,
coastlines, and many other shapes. There is a reason that
Michael Barnsley named his book "Fractals Everywhere".
Page 5
A Guide to Using Fractint
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Chapter 1: Introduction to Fractint
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
The Main Menu contains the following command groups:
CURRENT IMAGE
NEW IMAGE
OPTIONS
FILE
COLORS
The Main Menu is not the same at all times. When you first execute
Fractint the Main Menu contains the following command groups:
NEW IMAGE
OPTIONS
FILE
After you display an image and return to the Main Menu then all of
the command groups are displayed. Within the groups, the selections
listed also depend upon whether an image has already been displayed
or not.
If you bring up the Main Menu while a fractal is displayed then it will
appear in graphic mode rather than text mode. It will be in black and
white with big chunky lettering.
Page 6
A Guide to Using Fractint
A short summary of the functions within each of these groups is:
=======================================================================
NEW IMAGE
The choices in this group are all related to the
generation of a new fractal.
select video mode
This choice is used to tell Fractint how many colors and
pixels to use to create the image. There are many choices.
Once you have selected one, it will become the default
whenever you enter the Select Video Mode display. For now
you should probably select a generic type for your
system (i.e. either a 16-color EGA or 256-color VGA mode).
See Section 2.2 (Page 14) below for further details about
choosing a video mode.
When you initially bring up the Main Menu, the highlight
is on the "select video mode" choice by default. Thus, you
can simply press <Enter> to go on to specify which video mode
to use.
select fractal type <t>
Selecting this choice causes a list of the kinds of
fractals Fractint can generate to appear. You select the
kind you want by moving the highlight to your choice and
pressing the <Enter> key. You can also press the key for
the first letter of the fractal type and the highlight will
move to the first type beginning with that letter. Press
another letter key and it will move to the first fractal with
that as the second letter, etc.
Depending upon your choice, the next thing to happen may be
that the fractal you have requested will be drawn. Or, a
table may come up which lists parameters you can change
(for now, if this happens then simply press <Enter> to
accept the defaults). Or, a list of subtypes of fractals
may appear. This occurs when you select either the formula
or the lsystem choice from the list. Both of these are
families of fractal types.
Page 7
A Guide to Using Fractint
If a fractal is being displayed in color-cycling mode, you can press
<Esc> and <t> to obtain the list of fractal types. If the fractal
being displayed is already static then you can simply press <t>.
You can also obtain the list by pressing <t> while on the Credits
Screen.
The two following selections in the NEW IMAGE group appear on the
Menu only after an image has been generated:
toggle to/from julia <spacebar>
In general, you would not pick this choice from the menu.
Instead, you would simply press <spacebar> while a
Mandelbrot or Julia fractal is displayed. It causes
the display of the opposite of this pair. This does not
work on every type of Mandelbrot or Julia fractal, but for
those on which it doesn't you'll get a message telling
you this.
return to prior image <\>
As above, you usually press the <\> key rather than
selecting this menu choice. It returns to the last
image. If an image is currently being displayed then
the image before that one is re-displayed. If there is
no prior image then the current image is re-displayed.
Pressing <\> works while an image is displayed (or the
Main Menu is displayed). It does not work from a Help
Screen or on a Parameter Setting screen or any options box.
For some combinations of different fractal types, this
feature may not work properly.
=======================================================================
OPTIONS
These are options which affect the appearance of the
fractal to be created.
basic options <x>
When you select this menu choice (or when you press the
<x> key while a static image is being displayed), you will
get a table of parameters. For details about these, see
Section 3.3.1 (on Page 36). Not all fractal types can use
all, or even any, of the basic options.
Page 8
A Guide to Using Fractint
extended options <y>
Basically the same as above, for details about these
options, see Section 3.3.2 (Page 42).
view window options <v>
These options affect the appearance of the display window
in which the fractal image appears. For example, you can
shrink it way down in size. This allows you to explore
quite deeply into a fractal and do it quickly. Because
of the small number of pixels in the window, an image
which would take many hours to appear in a fullsize
window can be developed in minutes. This mini-window
can be expanded to fullsize at any time. It may take
many hours for it to appear fullsize (and some fractals
can take 80 hours or more to develop even on very fast PCs),
but it is much faster to find a worthwhile image to develop
now. See if you can find the fractal image which has an NC-17
rating.
For anyone who has been using earlier versions of Fractint,
the mini-window is the most valuable new option. However,
the palette editor is probably the most "fun" new feature.
3D, IFS type parameters <i>
These are parameters which may be changed when creating
a 3-dimensional or an IFS fractal. This is an advanced
topic which is discussed in Part II of this Guide.
=======================================================================
FILE
This group of selections relates to the handling of
external files. Most of these are advanced options in
the sense that you do not need to understand them to
begin exploring fractals.
For information about handling Fractint files, see
Chapter 4: Files on Page 46.
Page 9
A Guide to Using Fractint
=======================================================================
COLORS
You would not normally select any of the choices within
this group from the Main Menu. Instead, you use the
corresponding keys while a fractal is displayed.
color cycling mode <c>
Pressing <c> while a fractal display is static causes
it to go into Color-Cycling Mode. The indicator of this
is that a white border appears around the image.
Press <c> again. Now the colors will begin cycling. To
end cycling, press <ESC>. You can also use <spacebar> to
suspend color-cycling. It is a toggle.
There are a number of ways in which you can change the
way in which Fractint cycles the image. For details,
see Section 2.5 on Page 19.
rotate palette (<gray +>, <gray ->)
While the colors are cycling, pressing the <-> key on
the numeric keypad will cause the direction of the
color cycling to reverse. Pressing <gray +> will cause it
to reverse backwards. Note that the <gray +> and <gray ->
keys referred to here are those on the numeric keypad only
and not on the qwerty keyboard. On many keyboards,
the physical keycaps for these keys are in a darker gray
color than the regular keys. Thus, the <gray +> key
is called that even though it is not always gray.
Incidentally, the <up arrow> key speeds the cycling up
and <down arrow> slows it down. When speeding up, you
can simply lay finger on the key and hold it down for a
while. This won't work as well with the <down arrow> key.
If you hold it down long enough it will start beeping.
This is because when it is running slow it also reacts
slowly to keystrokes. Holding the key down sends too many
slowdown commands for the system to absorb at once, so it
beeps. When cycling is slow then press <down arrow> once
and wait for the result. Repeat if necessary. Some
fractals look their best at very slow speeds. Others
can cycle colors in a completely different way when
cycling slowly. When cycling very slowly, always press
a key and wait for the result, which will occur at the
beginning of the next cycle.
Page 10
A Guide to Using Fractint
You can also alter color cycling by pressing the <1> to
<9> keys on the qwerty keyboard.
See also Part II. Colors are an involved topic.
palette editing mode <e>
Pressing <e> while in static display mode will cause
you to enter Color Editing Mode. If a fractal is
cycling then you should press <Esc> then <e> in order
to first exit Color-cycling Mode.
Initially, all you will see is an empty dotted box. You can
move the box elsewhere with the <arrow> keys. Pressing the
<PageUp> key will make the box smaller; <PageDown> makes it
bigger.
The reason the box is initially empty is so that you can move
it around while you can still see through it.
After the box is where you want it, press <Enter> and the
Palette Editor will appear in the box.
You can change any of the 255 colors available to any of
256k possible colors. A cross-hair may be used to point
to the color you wish to change. For details, see Section
2.7 (on Page 23).
map selection mode <l>
This is NOT a menu selection. If you press the letter <l>
key while color-cycling (or palette editing) then you will
get a list of the available map files. Each file contains
a different set of color settings (color map). There is
also a special color map called "altern.map" which can be
loaded by just pressing <a>. You can later re-load the
default map with a press of the <n> key.
No matter which map you are currently using, pressing
<Enter> will change the color set which will be used to
cycle the colors. You can press <Enter> as often as you
like.
Page 11
A Guide to Using Fractint
=======================================================================
CURRENT IMAGE
This group of menu selections does not appear unless an
image was previously displayed. It is not on the Main
Menu which comes up initially.
The three commands listed in this group are quite
different from each other.
return to image
This command returns to display the last fractal which
was being viewed. Pressing the <\> key will return you
to the image before the last one, assuming such an image
exists.
continue calculation
This is a variant of the selection above. It appears
in place of "return to image" whenever you have left
an image which was in the process of being generated.
info about image <tab>
This command displays a table of information about the
last image displayed. While you are displaying a fractal
you can press the <tab> key to obtain this same
information. After viewing the information, press <Enter>
or <Esc> to return to the image. To return to the Main
Menu, press <m>. For details about the fields in this
image information display, see Section 2.9 (Page 29).
zoom box functions
Selecting this menu choice causes a Help screen to appear
which describes the keys you can use while a zoom box
is displayed over the fractal image. You can obtain the
zoom box by pressing <PageUp>. You can then move the box
around, reshape it, turn it over, make it move slowly or
quickly, and so forth using the keys described on this
Help screen. For more details, see Section 2.8 (Page 27).
Page 12
A Guide to Using Fractint
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Chapter 2: Modes
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Fractint runs in a number of different modes. Some of the keys
have different actions depending upon the mode. Fractint's modes are:
1. Credit Screen Mode
2. Video Mode Select Mode
3. Main Menu Mode
4. Help Screen Mode
5. Display Mode
6. Color-Cycling Mode
7. Palette Editing Mode
8. Zoom Box Mode
9. Information Display Mode
10. Parameter Box Mode
The following sections summarize each of these modes by listing the
keys which may be used in each mode and their functions.
Section 2.1: Credit Screen Mode
This mode is the first one to appear when Fractint starts. It lists
the contributors to the Fractint program. The principals are listed
at the top of the display. Below this is a long list of individual
contributors. This list will begin scrolling since it is longer
than can fit on one page. Pressing the <spacebar> key will halt the
scrolling.
<F1> Obtain help
<Enter> Done. Continue to next screen
<Esc> Done. Return to DOS
<spacebar> Freeze scrolling list of good guys
<videomode> Use <videomode>
<t> Display fractal types list
<x> Display basic options box
<y> Display extended options box
<r> Restore image file
<3> 3d transform from file
<i> 3d, IFS parameters
<v> Viewing Options box
Page 13
A Guide to Using Fractint
The key called <videomode> represents a whole family of keys, each
of which tells Fractint to use a different video mode. If you know
the mode you want to use then press that <videomode> key and you
will bypass the Select Video Mode screen.
Section 2.2: Video Mode Selection Mode
In this mode, the Select Video Mode screen is displayed. The keys
which work in this mode are:
<down arrow> Move highlight down one line
<up arrow> Move highlight up one line
<PageDown> Page down
<PageUp> Page up
<Enter> Select mode highlighted; display image
<Esc> Return to Main Menu
<videomode> Select video mode by key
The video modes may be selected by moving the highlight to the mode you
want and pressing <Enter>. They may also be selected by pressing the
<videomode> key.
The <videomode> key names have two naming conventions. The first of
these is shown by the following examples:
F2 <F2> key
SF2 <Shift>-<F2> key combination
CF2 <Ctrl>-<F2> key combination
AF2 <Alt>-<F2> key combination
the other naming convention is shown in the following examples:
Alt-2 <Alt>-<2> key combination
Ctl-A <Ctrl>-<A> key combination
Thus, to select the SF1 videomode you can press the corresponding
<videomode> key, which is <Shift>-<F1>. The table of Video Display
modes will tell you that the SF1 mode is a tweaked mode for IBM
computers (and extremely close clones, such as Compaq). SF1 mode
provides 256 colors with 360 rows and 480 columns of pixels.
You will want to find a small subset of the video modes which are
the ones you use. You'll probably need one which is simple and
quick, such as a 16-color EGA mode. Then you will need a 256-color
mode which is at the highest resolution your computer will bear.
This will become the mode you use most often to create fractals
for your own enjoyment.
Page 14
A Guide to Using Fractint
At times, you may wish to create fractals at other resolutions than
the one you use for yourself. For example, you may wish to send
a fractal image file to a friend, or to a bulletin board. You may
wish to run one at work, where the highest resolution is only SVGA.
You can also create fractal images which have higher resolution than
your monitor will support. Instead of being displayed on the screen,
the image is written directly into a file. You can then move the
file to a computer with a monitor which supports the higher
resolution and display it. Specifically, this means you can
use that old PC you have laying around to run all day creating
an image file. When it's done, you can move it to the color
computer and display it. If you are using multi-tasking software
(such as Windows or Desqview) you can generate fractals as a back-
ground task.
The video modes marked "Disk/RAM" write the image to a file rather
than display it on the monitor.
You find the highest resolution your computer can handle by
successively trying possible candidates until one is obviously
not working correctly.
When you select a video mode which is too high then quite often
the attempt to draw the fractal will be entirely corrupt. You will
get visual noise. In many cases, there will be no trace of the
fractal image. When this happens, press <Esc> and then select a
different video mode.
In some cases, you will get a fractal image but there will also
be serious degradation of the image--snow, flickering lines, etc.
This also means the resolution is too high. If possible, arrange
it so that the image is fairly dark so you can see certain kinds
of flickers. When you get it right, you'll have a crystal-clear
image of the fractal.
Note that when the video modes of interest to you appear in a
series, sometimes one mode will not work correctly but the next
higher will work fine. For example, if the modes are:
Ctl-G 704 x 528 x 16
Ctl-K 720 x 540 x 16
Ctl-L 736 x 552 x 16
Ctl-N 752 x 564 x 16
If you try Ctl-K and it doesn't work, this does not necessarily mean
that Ctl-L won't work.
Page 15
A Guide to Using Fractint
By the way, it may be possible to pick a video mode which will
damage your video hardware. Do not pick a mode which is obviously
incompatible. Do not pick a TARGA mode, for example, unless you
know you have a TARGA video controller board.
Section 2.3: Main Menu Mode
The keys which function on the Main Menu are:
<Enter> Select this choice
<down arrow> Move to next choice
<up arrow> Move to previous choice
<Esc> Exit Fractint (back to DOS)
<Insert> Return to Credits Screen
<F1> Help
In addition, the action keys described on this Menu can also
be used while the Menu is displayed, these are:
<t> Fractal types list
<x> Basic Options box
<y> Extended Options box
<v> Viewing Options box
<r> Restore image from file
<3> 3d transform from file
<i> 3d, IFS parameters
<d> Shell to DOS
Finally, the following keys may be used on the Main Menu only after
an image has been displayed:
<s> Save image to file
<b> Write batch parameters
<p> Print image
<o> 3d overlay
The following keys may also be used while on the Main Menu, but are
much more likely to be used while in Display Mode:
<tab> Fractal Description
<c> Cycle colors
<e> Edit palette
<a> Make starfield
<Enter> Continue computations
<\> Previous image
<+> Cycle forward
<-> Cycle backward
Page 16
A Guide to Using Fractint
The four groups of Main Menu keys described above may be named:
General Keys
Option Keys
File Keys
Display Keys
Each of these key groups is described below.
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
GENERAL KEYS (Main Menu Mode)
The general keys are:
<Enter> Select this choice
<down arrow> Move to next choice
<up arrow> Move to last choice
<Esc> Exit Fractint (back to DOS)
<Insert> Return to Credits Screen
<F1> Help
Initially, the highlight bar cursor is on the "select video
mode" choice, which is at the top of the left column of choices.
You can move this cursor with the <down arrow> key. You can move
it to the rightside column with the <right arrow> key. However,
you must do this from the same line as the choice you are moving
to is on. Thus, if the cursor is in the leftmost column at the
bottom then pressing <right arrow> will do nothing since there is
no right column choice on that same row of the screen.
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
OPTION KEYS (Main Menu Mode)
The option keys are:
<t> Fractal types list
<x> Basic Options box
<y> Extended Options box
<v> Viewing Options box
<r> Restore image from file
<3> 3d transform from file
<d> Shell to DOS
For a description of those keys which change modes, see the
appropriate section of this guide, except for the <3> key which is
described in Part II.
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The <r> key and "Restore image from file" menu selection are used
to display an image which is stored in an external file. You will
get a list of the image files available. In general, these are
images that you have created and then stored with the <s> key.
Fractint can read most standard GIF files, even those which were not
created using Fractint. It cannot read interlaced GIFs, multiple-image
GIFS, or those created on the McIntosh. Fractint does not dither.
A GIF picture is input as a plasma landscape fractal. If the GIF was
created using the GIF89a standard then it will appear normally. For
these GIFs, Fractint may be used as a GIF viewer. For earlier GIFs,
the picture may not have the clarity it does when using a GIF viewer.
You can also download GIF files created with Fractint by others and
which have been posted to your local BBS or to a service such as
CompuServe.
Earlier versions of Fractint used a non-standard method of writing
image files. Such files have an extension of .FRA and these will
be listed on the <t> display if you have any.
Section 2.4: Help Screen Mode
Keys which work while you are on a Help Screen are:
<Esc> Return to previous screen
<PageDown> Page down
<PageUp> Page up
<F1> Obtain Help Menu
When you are on a help screen, pressing <F1> will obtain the Help
Menu. From the Help Menu, you can pick one of the numeric items
to obtain information. You should do this at least once.
The help information you get is context-sensitive in the sense that
the text you get depends upon the mode you are currently in.
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Section 2.5: Display Mode
Keys which may be used while a static fractal is displayed are:
<Esc> Return to Main Menu
<Insert> Return to Credits Screen
<F1> Help
<tab> Fractal Description
<Enter> Continue computations
<\> Previous image
<PageDown> Zoom Box
<a> Make starfield
<b> Write batch parameters
<c> Cycle colors
<d> Shell to DOS
<e> Edit palette
<m> Main Menu
<p> Print image
<r> Restore image from file
<s> Save image to file
<t> Fractal types list
<v> Viewing Options box
<x> Basic Options box
<y> Extended Options box
<3> 3d transform from file
Keys which may be used while a fractal is in the process of being
developed (i.e. during computations), are:
<Esc> Halt computations
<Enter> Restart computations
<tab> Display fractal information
<x> Basic options
<y> Advanced options
<s> Save fractal to file
<o> Show orbits (letter oh)
All of the other keys available in Display Mode may also be used.
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While a fractal is being computed, the <s> key will save the
incomplete fractal into a file. You can then recall the file to
continue developing. This is useful when a fractal takes a long
time to develop. You can run it overnight, save it in the morning,
re-start that evening, save it the next morning, and so forth until
it is done. You can turn the monitor off while the fractal is
computing. It may help to post a sign on the monitor so that some
turkey (i.e. yourself) doesn't come along in the morning and flip
the hardware power switch and thus turn the computer off before the
image is saved.
Pressing the <tab> key will cause a display of information about
the fractal to appear. This includes how long it has been
computing, which screen line and pixel position are currently
being computed, and similar information. After viewing this
information, press <Enter> and not only will you return to the
image, but it will automatically continue computing.
Pressing the <x> or <y> keys gets you a list of the parameters
for the current fractal which you can change. For some of these
parameters, after you enter a new parameter value and press <Enter>
to return to the image, the image simply continues developing; for
others a new image is started.
For now, the option you should know about is on the <x> Options
and Doodads display. You can move down to where it says:
Savename <.GIF implied> fract001
This tells you that when you press the <s> key that the name of
the file the image will be written into will be fract001.gif.
Actually, if fract001.gif already exists then the system will
detect this and automatically write to fract002.gif instead.
You can overwrite "fract001" with any name of your own choosing,
thus if you change it to:
Savename <.GIF implied> myfirst1
then when the <s> key is pressed a file named myfirst1.gif will
be created. You can later recall it with the <r> key and if the
image is incomplete it will automatically begin computing.
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If you press <s> and myfirst1.gif already exists then Fractint
will not overwrite it. Instead, it will write to myfirst2.gif.
Incidentally, don't get the impression from this that it takes
overnight to develop a fractal. A few fractals, at high resolutions,
can, but most fractals will complete in far less time. Most simple
Mandelbrots and Julias develop in just a few minutes. Some of the
more complex fractals can take a couple of hours.
The main difference is if you go deep (several zooms down) into
a fractal then Fractint is forced to give up on integer arithmetic
and uses floating point. Especially if you do not have a math
co-processor, floating point calculations can be very, very slow.
Also, as you go deeper, you need to increase the number of
iterations, which also slows down development.
If you have a math co-processor chip then Fractint will automatically
detect it and run much more quickly. You can also use a software which
emulates a co-processor. This may speed up the development of fractal
images--but not always. Try turning floating point on and use a stop-
watch to time the development of the default M-set while a software
co-processor is running and is not to decide whether it is worthwhile
to use it. The implication here is that in some cases development may
actually be slower when using a co-processor emulator.
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Section 2.6: Color-Cycling Mode
The keys you can use while in Color-Cycling mode are:
<c> Start/stop color-cycling
<spacebar> Suspend color-cycling [toggle]
<up arrow> Faster
<down arrow> Slower
<1>..<9> Cycle nth colors
<gray -> Reverse
<gray +> Forward
<Esc> Stop color-cycling
<tab> Image Information box
<F1> Help
<Enter> Cycle palette
<a><c> Load append.map file
<d><c> Load default.map file
<l> Load external map file (letter ell)
<any> Any other key halts cycling
<Esc><b> Write batch parameters file
<Esc><c> Cycle palette
<Esc><d> Shell to DOS
<Esc><e> Palette Editor
<Esc><f> Use floating-point arithmetic
<Esc><i> Edit Options (2D, 3D)
<Esc><o> Overlay file selection list
<Esc><p> Print image
<Esc><s> Save current image to file
<Esc><t> Fractal Type list
<Esc><v> View Window Parameters box
<Esc><x> Basic Options and Doodads
<Esc><y> Extended Options and Doodads
You can color-cycle any image, whether it is complete or not.
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Pressing one of the qwerty numeric keys <1> through <9> alters
the cycling pattern. For example, in EGA mode there are 16 colors.
Normally, cycling is sequential (i.e. 0, 1,2,3,....15, 0, 1, 2 ...).
If you press <2> then every second color is used in sequence
(i.e. 0,2,4,6...14). If you press <3> then every third color is
used in sequence (i.e. 0,3,6,9,...15). For a palette with smooth
color gradations, pressing <2> makes it cycle faster and <9> makes
it go very fast. When using a cycling count value of <8> or <9>,
the results are best if you also use <down arrow> to slow the
cycling rate way down.
While a fractal is color-cycling, pressing <Enter> will cause the
arrangement of colors to change. This can have a very dramatic
affect on the way the fractal looks. You can press <Enter> as
often as you wish.
Fractint cannot do fractal slide shows, but you can obtain
programs from CompuServe (or a BBS) which can. The image files
are saved in the standard GIF89a format. A program such as
CompuShow or VPIC can do slide shows, but cannot cycle the colors.
Section 2.7: Palette Editor Mode
You must be using a <videomode> with 256 colors to use the Palette
Editor. The keys you can use while the empty Palette Editor box
is displayed on the screen are:
<arrow> Move box
<ctrl>-<arrow> Move box faster
<PageDown> Make box larger
<PageUp> Make box smaller
<Enter> Use editor
<Esc> Exit Palette Editor
Shrinking or enlarging the palette frame works only in video modes
higher than CGA.
When the full Palette Editor is displayed, pressing the <\> key will
cause the empty Editor frame to appear. It can then be resized or
moved. Press <Enter> to restore the full Editor.
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The keys you can use while the full Palette Editor box is displayed
are:
<arrow> Move crosshair [or move mouse]
<\> <arrow> Move editor box
<\> <PageDown> Make editor box larger
<\> <PageUp> Make editor box smaller
<h> Hide editor box/restore editor box
<c> Cycle colors (removes Editor)
<<> Cycle colors in reverse (keeps Editor)
<>> Cycle colors forward (keeps Editor)
<spacebar> Select other sample box [toggle]
<,> Rotate palette one step in reverse
<.> Rotate palette one step forward
<r> Select red component
<g> Select green component
<b> Select blue component
<Insert> Move down through component list
<Delete> Move up through component list
<+> Increase component by 1 step
<-> Decrease component by 1 step
<PageUp> Increase component by 4 steps
<PageDown> Decrease component by 4 steps
<s> Save palette
<y> Enter color-exclusion mode (see <x>)
<x> Exclude all but current colors [toggle]
<d> Copy inactive color sample to active
<=> Create shade between active & inactive
Note 1: <t><digit> Create stripes between active & inactive
<a> Enter/Exit Auto Mode [toggle].
<Enter> (if in Auto Mode): Does nothing
<Enter> (if NOT in Auto Mode): Edit this color
<i> Invert editor frame [toggle]
Note 2: <SF2> Save current palette to <F2> key
<F2> Recall palette from <F2> key
----------------------------------------------------------------------
Note 1: <digit> can be 1 to 9. It colors every nth entry,
where n is <digit>
Note 2: Palettes may be stored in the F2 through F9 <register>
keys. Use <Shift>-<register> to store the palette
being edited and press <register> to recall it.
Initially, all of the keys from F2 to F9 are
pre-loaded with monochrome palettes.
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When you first start Palette Editing Mode (by selecting "palette
editing mode" from the Main Menu, or by pressing the <e> key or by
pressing <Esc><e> if you are in Color-Cycling mode) then a box of
white dashed lines appears overlaying the fractal image in the
upper left corner of the screen. You can move the box with the
<arrow keys> or resize it with <PageUp> and <PageDown>
After you press <Enter>, the box will fill in. It has three
sections. Across the top of the box are two sections. Both are
similar in their structure, which is:
_______
R 33 | |
G 26 | |
B 41 |_____|
The box contains a sample of the color described by the RGB values.
There are two sample boxes so you can edit two colors side-by-side.
The active sample has a solid line around it and the inactive
sample has a dashed line. You can switch between the two by
pressing the <spacebar> key. The locations of the primary and
secondary samples are shown in the color array at the bottom of
the Palette Editor box.
If you press the < or > keys, the colors will begin cycling. Press
any key to stop.
You can select a color to edit with either the <arrow> keys or with
a mouse. A mouse works better. Overlaying the fractal image is
a crosshair. The color in the middle of the crosshair is shown in
the active sample box. If you move the crosshair into the Palette
Editor box then it becomes a rectangle which moves from one color
to another. You cannot edit colors 0 or 255. Color 0 is black and
stays black no matter what. Color 255 appears black but is really
not. There is a non-black color underneath the black you see. You
can see (and edit) this color by rotating the palette one place to
the left so that this color is now in the Color 254th position.
Normally, the color in the active sample box is the one under the
crosshairs. As you move them then the color changes. This is the
default behavior when Auto Mode is set to ON. If you turn it off
(by pressing the <a> key), then you can move the crosshair anywhere
in the image and the color in the active sample box will not track
it. When you press <Enter> then the color currently under the
crosshair will be copied to the sample box.
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After you press <a> then if you press the LEFT mouse button while
the crosshair is over the fractal and hold it then moving the mouse
away from you (north) will increase the current color component in
jumps of 5 units. Pulling the mouse south (i.e. towards you) while
holding the LEFT button down decrements by color by jumps of 5 units.
Once you have selected a color to edit, you can change the color
by first specifying whether to change the Red, Green, or Blue
component of the color. You can press the <r>, <g>, or <b> keys
to select the component or you can press the <Insert> and <Delete>
keys, which will cycle through the component list.
If you want to change, for example, 100 colors so that they are all
the same (such as all black) then the simplest way is to exit
Fractint and use an ASCII editor to change the contents of the MAP
file directly. When you are in the Palette Editor, you can note
your place by the RGB combination. Thus, if it shows:
R 63
G 0
B 0
then you will find a record in the MAP file which is:
252 0 0
Within the Palette Editor, each R,G,B component has 64 divisions,
which are numbered from 0 to 63. Within the MAP file, each R,G,B
component has 256 divisions, which are numbered from 0 to 255. This
means that to get the MAP equivalent, you should multiply by 4 the
R,G,B value shown in the Palette Editor sample box. For example, if
it says the color is:
R 20
G 50
B 09
Then you would look in the MAP file for this color as:
80 200 36
For more information, see the chapter about colors in Part II of
of this documentation.
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Section 2.8: Zoom Box Mode
The keys you can use while the Zoom Box is displayed are:
<PageUp> Make the box smaller
<PageDown> Make the box larger
<arrow> Move box (or move with mouse)
<ctrl>-<arrow> Move box faster
<ctrl>-<Insert> Cycle box color upward
<ctrl>-<Delete> Cycle box color downward
<ctrl>-<Home> Tilt box to left
<ctrl>-<End> Tilt box to right
<ctrl>-<PageUp> Narrow box horizontally
<ctrl>-<PageDown> Narrow box vertically
<ctrl>-<gray -> Rotate box counter-clockwise
<ctrl>-<gray +> Rotate box clockwise
<Enter> Enlarge the box contents fullscreen
<spacebar> Mandelbrot/Julia toggle
<Esc> Main Menu screen
In addition, all of the keys which operate while a fractal is
being displayed also work. You can also have a zoom box on the
screen while the colors are cycling.
Mouse buttons: LEFT click Display zoom box
LEFT hold and move mouse north Shrink zoom box
LEFT hold and move mouse south Expand zoom box
LEFT double-click Redraw image
RIGHT double-click Zoom out
The Zoom Box is used to pick an area of the screen for enlargement
into a fullscreen image. It is simply a box you can shrink or
enlarge and move around the screen. You can even distort the box,
tilting it to one side or the other or turning it on end. Whatever
shape it has, when <Enter> is pressed the area within the box will
become the next fullscreen image. The new image will fill the viewing
window, no matter what the shape of the zoom box at the time. This
implies that the geometry of shapes will change from a distorted zoom
box shape to the rectangular image. The image will be distorted. Not
that this is bad, of course.
When in Display Mode, you can press the <PageUp> key to display the
Zoom Box. Initially it is the same size as the display window, so
press <PageUp> again to make it visible. Each successive press
of <PageUp> will make the box smaller until it reaches its minimum
size. Pressing <PageDown> will make it larger.
If you save a fractal with a zoom box displayed, it will also be saved.
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You do not have to wait for the image to finish calculating to use the
zoom box. If the complete image would take three passes to complete,
you can stop after the first pass and zoom in. In fact, you don't even
have to wait for the first pass to be complete. You can put the zoom
box into an undeveloped part of the image (i.e. where it is all black)
and press <Enter>. Of course, this way the image you get will be a
surprise, but so what.
The zoom box can be used both on complete and incomplete fractals.
Thus, while a fractal is in the process of being computed, you can
press <PageUp>, size the zoom box, move it to a specific location,
and press <Enter>. The area in the zoom box will become the next
fullscreen image. If you press <spacebar> instead then the Mandelbrot
or Julia transform of the fractal will appear, based upon the point at
the center of the zoom box.
As mentioned above, the border of the Zoom Box can sometimes be
difficult to see if it is the same color as its background. You can
press the <Ctrl>-<Insert> key combination and the color of the box border
will change and become visible. Repeat presses of this key combination
until the box is colored so it is clearly visible.
The zoom box has another feature which is often useful. You can
move the box so that it is partially outside of the visible image
and press <Enter> to redraw. Suppose you zoom in on a fractal
which looks best if it is perfectly centered, but when the image
is done the center is off-center. You can use <PageUp> to obtain
a zoom box which is the same size as the image. Press <left arrow>
to move the entire box leftward, off the screen. Make a guess how
much is enough so the image is centered. Press <Enter>. Only the new
part of the image will be calculated.
The zoom box can also be used to change the video mode of an image.
Simply press <PageUp> to get a zoom box border around the image and
then press the <videomode> key you want. The entire image will be
redrawn using the new video mode.
You can zoom up to 25 levels deep in a fractal. This is a limitation
of the software, since the fractal itself is infinitely deep. One
tradeoff is that after you reach a certain depth, Fractint is forced
into using floating point arithmetic, which can be considerably
slower than integer arithmetic. For the most part, fractals of
interest can be found from 1 to 5 zooms deep. After a while the
self-similar nature of fractals makes itself apparent as you go
deeper at one spot and find variations of the same theme.
Some fractal types (such as Lorenz attractors) do not let you zoom
more than one level deep. For some kinds, such as L-system fractals,
you cannot zoom at all.
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Section 2.9: Information Display Mode
The Information Display box is obtained by pressing the <tab> key
while a fractal is being developed or displayed. A box showing
information about that fractal is presented.
Keys you can use while the Information Box is displayed are:
<any> any keypress returns to the image
When you return to the image it will be in the same state it was
before you pressed <tab>. Thus, if it was cycling it will continue
to cycle; if it was developing, it will continue to develop. The
<F1> Help key is the only other that does this. For all other keys,
you must press <Enter> to restart calculation or <c> to restart
cycling.
The fields in the Information Display box are:
Fractal Type
Image Status
Calculation Time
Corner Locations
Center Location
Parameters
Iteration Maximum
Effective bailout value
The Image Status field is not labeled on the screen. The status
message itself is all that appears. It will tell you whether the
current image is complete, is being calculated, is resumable, and
similar possibilities. For details about these fields, see Part II.
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Section 2.10: Parameter Box Mode
The term "Parameter Box" is used to describe any "box" into which you
can type some values. These boxes are used to define options and
doodads, among other things. The term "doodad" is a technical term
used in fractal geometry to mean a "cerniptitious frimble". For
further details, refer to the notorious Footnote 12 in Mandelbrot's
1975 manuscript "Fractals: So What's the Big Deal?".
The keys you can press while a Parameter Box displayed are:
a. Between fields
<Esc> Cancel
<Enter> Done
<down arrow> Move highlight down
<up arrow> Move highlight up
<PageDown> Move to last field
<PageUp> Move to first field
b. Within a field
<left arrow> Move right one character
<right arrow> Move left one character
<Home> Move to first character
<End> Move to last character
<spacebar> Erase field
<Backspace> Erase previous character
<Delete> Erase current character
<Insert> Insert character
<F5> Restore original entry
In addition, you can type a number into any numeric field and
an alphanumeric into any character field.
For details about the fields within any of the boxes, see the
following sections:
Basic options and doodads Section 3.3.1 (Page 36)
Extended options and doodads Section 3.3.1 (Page 42)
View Window parameters Section 3.2 (Page 34)
2D, 3D parameters Part II
IFS parameters Part II
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:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Chapter 3: Options
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
The number of different fractals which can be created with Fractint
is infinite. The number of Fractint options appears to be infinite,
but is really not.
There are 67 kinds of fractals listed on the Select a Fractal Type
screen (obtained by pressing <t>). Of these, some are families
of fractals. The "formula" family consists of 27 kinds of fractals.
The "L-system" family consists of over 50 more kinds. In addition,
each of the fractals listed on the Select a Fractal Type screen
which has the letters "fn" is a family of fractals. Several of
these have 49 family members.
Thus, there are several hundred kinds of fractals which can be
created with Fractint. Furthermore, there are other programs
(such as Fractal Grafics or FDESIGN) which can produce fractals
which can be imported into Fractint.
Finally, the basic Mandelbrot fractal which is Fractint's default
is the source of thousands of incredibly beautiful fractals. The
top level Mandelbrot is not all that exciting looking. It does not
cycle colors very well. In fact, whenever a fractal has a fair
percentage of its area which is inside the fractal then it will
not cycle well. The large blocks of color tend to flash annoyingly.
The way around this is to set the inside color so that it is always
black. Black is not the default color, so you should change the
inside color for most fractals. To do this, press the <x> key,
move down to the INSIDE COLOR field, and enter a zero. To prove
this, zoom in on one of the points at the snowman's neck with the
default blue inside color and then with black as the inside color.
The advantage of black is that it does not change color during color
cycling. While doing this, you should press <spacebar> since some
of the best Julia dragons lurk about the points on the M-Set.
The lake in the middle of the Mandelbrot fractal is the inside.
However, this inside permeates throughout the entire body of the
Mandelbrot. A large terminology has developed based on this
fractal. All of the various lobes and inlets have names. Numerous
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systems have been developed to define location coordinates.
Several movies have been made which explore inside the
Mandelbrot fractal. There is an immense amount of material of
interest, value, and beauty within the M-Set. The term "M-Set" is
another way of referring to the basic Mandelbrot fractal.
Furthermore, Fractint's default M-Set Mandelbrot fractal is
two-dimensional. The M-Set can also be displayed as a
three-dimensional image. In actual fact the M-Set is neither
2 nor 3-dimensional but has a dimension which is a real number
between these two integers. To see the three-dimensional M-Set
fractal, press the <3> key to begin the process of creating a
3-dimensional fractal. For details about these, see Part II.
The interconnected inside of a fractal is easily visible in white
when you press the <c> key once.
The other set is the J-Set. This refers to the Julia fractal. This
is a mathematical transformation which can be made at any point
on the Mandelbrot fractal. You make this transformation by pressing
the <spacebar> key while the zoom box is over the M-Set. There are
many shapes of Julia fractals and these shapes have been classified
and mapped for different locations within the M-Set. Julia fractals
are easily among the most beautiful. They always cycle well.
How to find a beautiful fractal: zoom. Zoom wherever the colors
seem to be changing the most. For the M-Set, this is along the
border between the land and the lake. Press <Enter>. This will
obtain the Julia for the point at the center of the current image
(or of the zoom box).
Actually, even the featureless areas of the M-Set can produce
gorgeous fractals, but in this case zooming won't do you any good
whatsoever. What will help is fiddling with the options. It is
possible to get a neat bullseye fractal out of the lake. It can
be obtained by turning the distance estimator on.
Fractint provides many ways of exploring fractals and fractal
geometry. For example, you can write your own mathematical
fractal formulas and have Fractint run them. Also, since the
source code is available, you can add new features.
Incidentally, if you are into C programming and appreciate superb
coding, you should examine the code. It is very elegant (but
somewhat sparse of comment statements).
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Fractint's options fall into the following groups:
1. command-line options
2. view window options
3. fractal image control options
A. Basic options and doodads
a. 2D
b. 3D
B. Advanced options and doodads
a. 2D
b. 3D
4. color options
5. file options
6. other options
Section 3.1: Command-line Options
Earlier it was shown that you can start Fractint by typing the
program name at the DOS prompt:
C\>: fractint
You can also pass the program the name of a GIF file to be brought
up immediately, for example:
C\>: fractint myimage
Fractint will bring up the fractal stored in MYIMAGE.GIF when it
starts. You need not enter the .GIF extension, although it doesn't
hurt if you do. If you have any .FRA extension images (created by
versions of Fractint earlier than V14.0) then these may also be used.
In fact, the GIF file need not even contain a fractal image. It can
be a picture of a horse. It will be treated by Fractint as a
landscape fractal.
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When you specify the name of an image file which Fractint is to
display then Fractint will derive the <videomode> from the file and
stop on the Select Video Modes screen with the highlight on this
<videomode>. Most of the time you simply press <Enter>, since most
of the time it was you who created the fractal in the first place.
If you change the <videomode> then Fractint will re-do the image
using the new mode.
Fractint takes many options on the command line. These are covered
in Part II of this guide. Basically, any option or parameter which
can be set from within Fractint can also be passed to it as a command
line argument. Thus, Fractint can be controlled completely in
batch mode with no interactive use.
Section 3.2: View Window Options
You press the <v> key to obtain the Viewing Area Parameters box
which contains the following parameter fields:
Preview display?
Autowindow size reduction factor
Final media overall aspect ratio y/x
Crop starting coordinates to new aspect ratio
Explicit size x pixels
y pixels
The view window does not have a border. It is simply the area of
the screen which contains a fractal image. By default, the window
is as large as your screen will allow. It has the standard aspect
ratio of 0.75 of the y axis relative to the x axis. This is the
normal aspect ratio for the majority of monitors.
You can change the window to be any rectangular size. There are
three reasons to do this. First, a small window lets you explore
quickly since Fractint can compute the image for a small window
faster than for a large one.
The second reason is aesthetics. Some fractals will look best
as a square image. Some might look best in a wide, thin window.
Despite the size or shape of the window, you can do anything you can
do in a fullsize window.
Thirdly, you may have a monitor with portrait orientation instead of
the more common landscape aspect ratio.
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The meaning of the parameter fields in this box are:
Preview display?
The default is NO and the system generates a fullsize
window. Change this to YES and the window will shrink.
Auto window size reduction factor
The default is 4.2. The resulting window will be 4.2
sizes smaller than the fullscreen window. If you set this
value to 1 then you will get a fullscreen window. If you
set it to 18 you will get a window about the size of a
postage stamp. If you set this parameter at too high a
factor then you will get an error message and the image
will be drawn at the fullscreen size.
Final media overall aspect ratio y/x
The default is 0.75. The y-axis is 3/4 the length of the
x-axis. Most monitors use this aspect ratio. If you
enter a value of 1 then the image will be square. A value
of .333 will create a wide, narrow image. An aspect ratio
of 1.33333 is appropriate for portrait monitors.
Crop starting coordinates to new aspect ratio
The default is YES. With this default, the image will
be cropped to fit the window. Change this to NO and the
image will be distorted to fit in the window.
Explicit size
You can specifically tell Fractint how many pixels to
use for both the x and y axes of the window.
Section 3.3 Fractal Image Control Options
This section describes use of the <x> and <y> keys in detail. The
<x> key obtains the Basic Options and Doodads box and the <y> key
obtains the Advanced Options and Doodads box.
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Section 3.3.1 Basic Options and Doodads
The fields on the Basic Options box obtained with the <x> key are
(in the order they appear in the Options and Doodads box):
Passes
Floating point algorithm
Maximum iterations
Inside color
Outside color
Savename
File Overwrite (overwrite=)
Sound
Log Palette
Distance Estimator Method
Decomp Option
Biomorph Color
The meanings of these fields are, in this same order:
Passes
This field takes one of four codes:
1 = make one pass
2 = make two passes
g = make best-guess number of passes
b = boundary trace
The default is "g". If you change the Passes value to
a "1" then Fractint will make one pass as it creates
the fractal image rather than several. One of the
reasons for having multiple-passes is so you can see
a quick (but rough) vision of your new fractal on the
first pass. Then you can decide whether to continue
development, zoom further down, return to the previous
image, and so forth. In some cases, the fractal looks
best with the choppy blocks of color of the first pass
than it does after later passes, so you may wish to save
after the first pass.
Another reason to save after the first pass is that this
pass is generally better for printing than later passes.
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The "b" boundary trace code is actually a quite different
thing than the other codes for the Passes field. It
causes the colors to appear in colored polygons. The
algorithm used to select colors is changed. The result
is what is called the "gravestone effect". To see this
for yourself, set Passes to "b" and display Fractint's
default Mandelbrot set. Even the basic M-Set at the very
top level need not be boring, if you play with the options
a bit. For some fractal types, the "b" boundary tracing
feature has no function and does not work. It produces
interesting results with the Newton type.
Floating point algorithm
This field accepts either "yes" or "no". The default is
"no". You can force it to perform the calculations using
floating point arithmetic either by changing this field
to "yes" or by pressing the <f> key. Pressing <f> always
causes the image to be drawn over again.
Computations are performed much more quickly with integer
arithmetic than with real arithmetic. However, as you get
several zooms down in a fractal, the numbers can become
so small that Fractint is forced to use real values. In
some cases Fractint will change this parameter to a "yes"
and, in some cases, you can override back to a "no" to
force the faster method. Sometimes Fractint will
override your override and do it real anyway.
You may also be required to use floating point math if
you are using high bailout values.
Incidentally, Fractint automatically senses whether you
have a real (or emulated) math co-processor in your
computer and uses it when it is present.
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Maximum Iterations
The default number of maximum iterations is 150. As you
increase this value the shoreline of a Mandelbrot (or
Julia) fractal will become increasingly more convoluted.
Changing the number of iterations probably has the most
obvious effect with the Newton fractal type. You may also
try very low iteration counts when using the Decomp option,
described below.
In general, increasing the iteration count lengthens the
amount of time it takes to complete the fractal image.
Inside color
The default value for inside color is 1, which is blue.
You can enter any of the following values or codes as
the inside color:
0 black
-1 maxiter
maxiter maxiter
bof60 see below
bof61 see below
The specific colors you can set the inside to are:
0 black
1 blue
2 green
3 cyan
4 red
5 magenta
6 brown
7 light gray
8 dark gray
9 light blue
10 light green
11 cyan
12 orange
13 pink
14 yellow
15 white
to: 255 some color
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If you set the inside color to "bof60" then the method
described on Page 60 of the "Beauty of Fractals" by
Peitgen and Richter will be used. It brings out detail
within the lake of the M-Set. The "bof61" entry is
similar but from Page 61.
A value of "-1" or "maxiter" will cause the inside color
to be the same color as that of the maximum iteration.
A good way of finding very small midgets (midget midgets?)
on the outer border of the M-set is to set the inside to a
bright, distinctive color. All insides will be colored
brightly including the lakes of midgets. This is sometimes
useful in high dwell regions and at high magnifications
where a kind of pixellated slush can obscure the locations
of midgets.
Outside color
The outside color refers to everything outside of the
lake and its interconnections. The entire shoreline
and everything outside of it becomes this color. A neat
table like the one above cannot be made because the
colors 0-15 are sometimes strange and would have odd
names (such as "wet putty with a violet tinge").
One reason for setting the outside color is so that you
can see the tiny dots of inside which are scattered just
outside of the periphery of the main inside body. These
dots often lead to interesting Julias. In fact, this is
prime Julia-hunting territory.
Unfortunately you lose all the rays and tendrils when
the outside color is set. You get them back a bit at a
time as you zoom in; the sense of connectedness is lost.
Savename
This is the the filename to be used when the <s> key
is used to save a fractal image. The default name is
fract001. However, it will increment to fract002 if a
file named "fract001.gif" already exists in the current
directory.
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File Overwrite (overwrite=)
The default is NO. If you set this to YES then Fractint
will save the current image into a file which already
contains something. It will overwrite the file. You will
get a warning before this occurs.
In general, it is better not to use this option. Suppose
you are doing a fractal which is developed over several
overnight sessions. You can save the intermediate results
as myfract1, myfract2, myfract3, myfract4, and so forth.
When the image is complete, rename the final file to some
other name (i.e. such as myfract.sav), erase all of the
intermediate files (erase myfract?.gif), and rename the
final file to myfract.gif. The alternative is to run each
night's results into myfract.gif directly. This will work
fine unless something goes wrong and you lose the entire
effort.
Sound
The default is YES. You can set sound ON for each of the
three axes independently by entering a value of "x" for
the X-axis, "y" for the Y-axis, or "z". Entering "NO"
Will turn the sound feature off. Sound works best when
showing orbits or with some specific fractal types such
as Lorenz Attractors.
Log Palette
The default is 0 (zero), which means NO. The log palette
feature is turned off by default. You can turn it on by entering:
1 yes, turn on
-1 yes, use old method
+n yes, use cmprsd method
-n yes, use sqrt method
This feature was added for when the number of iterations is
greater than the number of available colors. If you have 256
colors and set the number of iterations to 1000 then the colors
roll close to the lake and create a jumbled mish-mash of color.
The log palette creates a logarithmic map of colors which
stretches them out to the full range of the maximum number of
iterations.
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Setting this feature to 1 provides the best viewing when using
the default palette. Setting it to -1 provides the best
viewing when using palettes with smooth color transitions, such
as ALTERN.MAP and FIRESTRM.MAP. The -1 setting is also true
logarithmic, whereas 1 is compensated to make all of the colors
of the palette available.
Distance Estimator Method
The default is 0 (zero) which means OFF.
This option only affects Mandelbrot and Julia fractals. But,
none of the Scott/Taylor equations function properly with DEM
on for videomodes of VGA or higher. This is a bug. It is
unfortunate because it prevents the creation of some very
interesting fractal images.
This option can be used to produce higher-quality images
of M- and J-Sets suitable for printing in black and white.
When this option is selected, the method of logic used
to assign colors is changed. It often causes broad line
patterns to occur in otherwise blank areas of the fractal,
such as inside the lake or outside of the body of the
fractal.
Do not set a new DEM (Distance Estimator) with any of
the sqr(1/fn) and similar functional fractal types.
Fractint will come to a messy halt.
Incidentally, for the fn families of fractals, the LOG
versions are somewhat temperamental. For example, the
Fn + Fn type will fail terribly with the LOG and SIN
function combination.
To use this feature, enter a number between 1 and 32000.
Decomp Option
The default is 0 (zero) which means OFF.
If you enter a value, it must be: 2,4,8,16,32,64,128,
256. These values were chosen at random. The number
tells Fractint how many colors to decompose.
The only way to describe the effect of this option is to
try it. It completely changes the image. The results
generally cycle very well.
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Using decomposition (around 128 cycles enough colors to
look good), you can make "fractal clocks", or objects that
cycle like the hands on a clock face. This raises the
curious philosophical question of whether time exists in
or for the M-set or other fractals.
The Decomp Option cannot be used with all fractal types.
Biomorph Color
The default is -1, which means OFF. You can enter the
number of any color from 0 to 15 and all Pickover
biomorphs will appear in that color.
The Pickover Mandelbrot/Julia types are:
manfn+zsqrd
julfn+zsqrd
manzpowr (and julzpowr)
manzzpwr (and julzzpwr)
manfn+exp (and julfn+exp)
Biomorph color sometimes provides interesting results when
used with DEM and/or decomposition. Also, you get much
different fractal images with floating point arithmetic
turned ON from the ones you get with it OFF.
Section 3.3.2 Extended Options and Doodads
The fields on the Extended Options box obtained with the <y> key are
(in the order they appear in the Options and Doodads box):
Look for finite attractor
Potential Max Color
Slope
Bailout
16-bit Values
Inversion radius
Center X Coordinate
Center Y Coordinate
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The meanings of these fields are, in order:
Look for finite attractor
The default is NO. You can change it to YES. It works
with Julia, magnet, lambda, and some Julia variant fractal
types. It also works well with any of the "fn" fractals.
It changes the method by which iteration of the fractal
equation is completed. If you generate one of these
fractal types and it has a large, boring blue lake then
try turning this option on.
Potential Max Color
The default is 0 (zero) which is OFF.
It is used if you are also using logarithmic palettes and
have a high Maximum Iteration value (at or near the 32000),
and you are zooming in or near a small lake. The result
will be spectacularly different images as you change this
option. You may enter a number between 1 and 256.
Slope
The default is 0 (zero) which is OFF.
This is the slope of the potential curve and is one of
the values used in determining the maximum color value.
Slope affects how rapidly the colors of the "mountains"
created in a 3D image change.
Bailout
The default is 0 (zero) which means OFF.
Changing the bailout value changes one of the ways
Fractint determines when to stop iterating to determine
a point in the fractal. The other consideration is the
Maximum Iteration value.
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In some cases, changing the bailout value by even one
whole unit (say from 15 to 16) can change the way the
fractal looks. Decomposed fractals and Unity fractals
are particularly sensitive to changes in bailout value.
If you do not assign a bailout value, the system will
compute a best-case one for you.
16-bit Values
The default is NO. Change it to YES and Fractint will
use 16-bit values internally rather than 32-bit. This
may be faster. It only works for the first few levels
down in M-Set or J-set fractals.
Inversion radius
This is an archtypical doodad. The default is 0 (zero)
which means it is off.
You can enter either the keyword "auto" or a real number
which will be used as the radius of the inversion. If
you use "auto" then Fractint will figure out the radius
for you. You can not zoom in on the inverted fractal
if you use the auto option. However, you can always use
auto to find a suitable radius, quit, and re-start giving
it the same radius as a value in this field. Then you can
zoom.
Inversion basically turns a fractal inside out. You must
try it yourself to see what this means. Not all fractal
types can be inverted.
What you are doing is defining a center point and a
radius of a circle. Each point within the circle is
mapped to a corresponding point outside of the circle
and vice versa.
You can enter the value -1 which will set the radius to
be 1/6th of the smaller dimension of the current image.
The default center for the inversion circle is the point
at the center of the image. This also lets you center the
image on the screen. Changing the sign of the number also
results in flipping the image right (+) to left (-).
Inversion works particularly well with the Newton fractal
type and with a radius of 1.0.
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Center X Coordinate
Center Y Coordinate
These two parameters are used to specify the location of
the center when you are inverting the fractal. If you
don't enter a value here then the center of the image
will be used.
You can use the keyword "auto" for either or both of
these parameters.
For a description of the options which are used to create 3D
fractal images, see Part II of this documentation.
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:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Chapter 4: Files
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
The files which are part of Fractint may be identified by function
according to the filename extension. The extensions used are:
.EXE Executable
.DOC Documentation
.MAP Palette Map file
.FRM Formula file
.L L-system file
.IFS IFS definition file
.BAT Frabatch file
.GIF Image file (GIF89a format)
.FRA Image file (old style)
Each of these file types is discussed below.
EXE Executable File
The only executable file is FRACTINT.EXE. It is the only
file which is required to run Fractint.
DOC Documentation File
The FRACTINT.DOC file contains the Fractint User's Manual.
It is in straight ASCII text. It is layed out at 60 lines
per page. To print it, enter:
COPY FRACTINT.DOC PRN:
at the DOS command line.
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MAP Palette File
There are many MAP files provided. Each of these contains
a list of the R, G, and B components for each of the 256
colors in the map. This is an ASCII file and may be
edited.
If you press the <l> key while in color-cycling mode then
a list of these MAP files will be presented.
You can modify a MAP file (or create a new one) with the
Palette Editor. One palette at a time can be edited, but
up to 8 variants of it may be stored in the <F2> to <F9>
palette register keys.
The file named DEFAULT.MAP is automatically loaded first
by Fractint and used for the default M-Set image. You can
change to a different default by renaming this file to any
other name and then naming the new map to this name.
After you have changed map files in Fractint, you can
recall the default map by pressing the <d> key.
The file named ALTERN.MAP is automatically loaded when
the <a> key is pressed while in color-cycling mode. You
can define your own alternate map by assigning this name
to the map file of your choice.
Should you create an interesting palette, you might
consider uploading it to CompuServe (COMART forum, section
15: fractals), or to a BBS.
FRM Formula File
L L-system File
These two kinds of files are similar. Both contain the
definitions of formulas which create fractals.
The contents of the formula file is displayed when you
select the "formula" fractal type from the list provided
by the <t> key. Picking "l-system" from this list shows
you the content of the L-system file. In both cases, you
can then pick a specific fractal type to generate.
Both files are ASCII. You can add new formulae to either
file, but you must first understand the syntax. This is
covered in Part II of this Guide.
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IFS Formula Files
A filename with an extension of .IFS contains the formulae
for creating IFS fractals. These are the ones which look
like ferns, leaves, feathers, and so forth.
To create an IFS fractal, pick the IFS fractal type from
the list of fractals obtained with the <t> key. This will
produce a fern-shaped fractal. It uses the file FERN.IFS.
Fractint comes with thirteen IFS files. In addition, you can
create other IFS files with other programs (such as Fractal
Grafics or FDESIGN).
You cannot use the TREE.IFS file directly, interactively
from within Fractint without special preparation. Thus,
you must tell Fractint which IFS file is to be used at
the time you start Fractint. Therefore, to create a tree
fractal, you need to enter:
fractint ifs=tree
at the DOS prompt. This tells it to use the TREE.IFS file
for IFS fractals. This mechanism is a bit klutzy and will
be fixed in the next release of Fractint.
BAT Frabatch File
The only batch file is FRABATCH.BAT. It is created by
pressing the <b> key while an image is displayed. A
fractint command statement and all of the batch options
needed to recreate the image are written to the frabatch
file. Thus, to re-create the image, you just type:
frabatch
at the DOS prompt.
Each time you press the <b> key another entry is made into
the frabatch file. Therefore, if you want it to contain
only a single invocation of fractint to create a single
fractal, then you should first press <b> then exit from
Fractint and rename FRABATCH.BAT to some other name.
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One use of the frabatch utility is to transfer the
instructions about how to create a fractal. Simply
bring up the image, press <b>, exit, and then mail the
FRABATCH.BAT file to someone else who can then run it
to create the image. Naturally, you could also have
just mailed the image itself, but an image file can be
fairly large (depending upon resolution, of course, but
150-200K files aren't unusual) whereas the BAT file is
quite small.
The batch utility and command line options are discussed
in the infamous Part II to this Guide.
GIF Image File
Images are kept in GIF89a format files. When you press
the <s> key to save the image it is written into a GIF
file. The GIF (Graphics Interchange Format) type is one
which was developed by CompuServe as a universal graphics
file format.
Because the GIF file format is a standard one, you will be
able to find many utilities available for displaying and
manipulating GIF image files.
Since GIF files can consume a fair bit of hard disk space,
you may wish to copy them to a diskette. You can build up
a library of fractal images on this medium. You can read
the image in directly from the diskette, for example:
C:\> fractint a:myfract
will load the gif image stored in a:myfract.gif. However,
whenever you press the <r> key to restore another image,
it will list the gif files on the a: drive, not on c:.
Naturally, you can also store images in a separate
directory. For example:
C:\> fractint ..\images\myfract
will obtain myfract.gif from the parallel directory named
"images".
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FRA Image File
Files with .FRA extension names were created with earlier
versions of Fractint. It is possible you may obtain such
a file from a BBS or online service. You may have old
fractal images you created with an earlier version. In
any case, such images are read in perfectly by the latest
version of Fractint. Should you save the image, it will
be written out to a GIF file in GIF format.
POT File
This is a GIF-type file which contains xdots*2 per real row.
It is viewable by Fractint and usable as input to line3d.
A pot file is created by setting the 16bit option on the <y>
Extended Options box. A pot file can be converted by an 8-bit
GIF file by bringing it in, changing the 16bit option and
saving it.
TGA File
TGA files are still supported as input to 3d transforms but
will probably be dropped in the next release of Fractint.
TGA files differed from screen image in maxit coloring; both
now follow usual rules; to generate same .pot as old .tga, use
inside=maxit. There can be a long delay at start of 16bit pot
image while diskvid clears the ems or disk "screen"
TIW File
The TIW file format was used only in Version 9.3 and is no
longer supported.
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APPENDIX A: Feedback and Comments
Please communicate any comments about this Guide to:
Peter Longo
Sysop: Ideal Studies BBS
Host: Fractals conference, RIME network
Ideal Studies BBS: (508) 757-1806
CompuServe: [76507,2772]
Internet/Bitnet: "plongo@clarku.bitnet"
Tobey J.E. Reed [76437,375]
reed/write & Company
70 Main Street
Medfield, MA 02052
(508) 359-8982
CompuServe: [76437,375]
Messages may be left in the Fractals Section of the COMART forum
on CompuServe.
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APPENDIX B: KEY SUMMARY BY MODE
_______________________________________________________________________
Credit Screen Mode
<F1> Obtain help
<Enter> Done. Continue to next screen
<Esc> Done. Return to DOS
<spacebar> Freeze scrolling list of good guys
<videomode> Use <videomode>
<t> Display fractal types list
<x> Display basic options box
<y> Display extended options box
<r> Restore image file
<3> 3d transform from file
<i> 3d, IFS parameters
<v> Viewing Options box
_______________________________________________________________________
Video Mode Selection Mode
<down arrow> Move highlight down one line
<up arrow> Move highlight up one line
<PageDown> Page down
<PageUp> Page up
<Enter> Select mode highlighted; display image
<Esc> Return to Main Menu
<videomode> Select video mode by key
_______________________________________________________________________
Main Menu Mode
<Enter> Select this choice
<down arrow> Move to next choice
<up arrow> Move to previous choice
<Esc> Exit Fractint (back to DOS)
<Insert> Return to Credits Screen
<F1> Help
In addition, the action keys described on this Menu can also
be used while the Menu is displayed, these are:
<t> Fractal types list
<x> Basic Options box
<y> Extended Options box
<v> Viewing Options box
<r> Restore image from file
<3> 3d transform from file
<i> 3d, IFS parameters
<d> Shell to DOS
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Finally, the following keys may be used on the Main Menu only after
an image has been displayed:
<s> Save image to file
<b> Write batch parameters
<p> Print image
<o> 3d overlay
The following keys may also be used while on the Main Menu, but are
much more likely to be used while in Display Mode:
<tab> Fractal Description
<c> Cycle colors
<e> Edit palette
<a> Make starfield
<Enter> Continue computations
<\> Previous image
<+> Cycle forward
<-> Cycle backward
GENERAL KEYS (Main Menu Mode)
<Enter> Select this choice
<down arrow> Move to next choice
<up arrow> Move to last choice
<Esc> Exit Fractint (back to DOS)
<Insert> Return to Credits Screen
<F1> Help
OPTION KEYS (Main Menu Mode)
<t> Fractal types list
<x> Basic Options box
<y> Extended Options box
<v> Viewing Options box
<r> Restore image from file
<3> 3d transform from file
<i> 3d, IFS parameters
<d> Shell to DOS
_______________________________________________________________________
Help Screen Mode
Keys which work while you are on a Help Screen are:
<Esc> Return to previous screen
<PageDown> Page down
<PageUp> Page up
<F1> Obtain Help Menu
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_______________________________________________________________________
Display Mode
Keys which may be used while a static fractal is displayed are:
<Esc> Return to Main Menu
<Insert> Return to Credits Screen
<F1> Help
<tab> Fractal Description
<Enter> Continue computations
<\> Previous image
<PageDown> Zoom Box
<a> Make starfield
<b> Write batch parameters
<c> Cycle colors
<d> Shell to DOS
<e> Edit palette
<m> Main Menu
<p> Print image
<r> Restore image from file
<s> Save image to file
<t> Fractal types list
<v> Viewing Options box
<x> Basic Options box
<y> Extended Options box
<3> 3d transform from file
Keys which may be used while a fractal is in the process of being
developed (i.e. during computations), are:
<Esc> Halt computations
<Enter> Restart computations
<tab> Display fractal information
<x> Basic options
<y> Advanced options
<s> Save fractal to file
<o> Show orbits (letter oh)
All of the other keys available in Display Mode may also be used.
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_______________________________________________________________________
Color-Cycling Mode
The keys you can use while in Color-Cycling mode are:
<c> Start/stop color-cycling
<spacebar> Suspend color-cycling [toggle]
<up arrow> Faster
<down arrow> Slower
<1>..<9> Cycle nth colors
<gray -> Reverse
<gray +> Forward
<Esc> Stop color-cycling
<tab> Image Information box
<F1> Help
<Enter> Cycle palette
<a><c> Load append.map file
<d><c> Load default.map file
<l> Load external map file (letter ell)
<any> Any other key halts cycling
<Esc><b> Write batch parameters file
<Esc><c> Cycle palette
<Esc><d> Shell to DOS
<Esc><e> Palette Editor
<Esc><f> Use floating-point arithmetic
<Esc><i> Edit Options (2D, 3D)
<Esc><o> Overlay file selection list
<Esc><p> Print image
<Esc><s> Save current image to file
<Esc><t> Fractal Type list
<Esc><v> View Window Parameters box
<Esc><x> Basic Options and Doodads
<Esc><y> Extended Options and Doodads
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_______________________________________________________________________
Palette Editor Mode
The keys you can use while the empty Palette Editor box is displayed:
<arrow> Move box
<ctrl>-<arrow> Move box faster
<PageDown> Make box larger
<PageUp> Make box smaller
<Enter> Use editor
<Esc> Exit Palette Editor
The keys you can use while the full Palette Editor box is displayed:
<arrow> Move crosshair [or move mouse]
<\> <arrow> Move editor box
<\> <PageDown> Make editor box larger
<\> <PageUp> Make editor box smaller
<h> Hide editor box/restore editor box
<c> Cycle colors (removes Editor)
<<> Cycle colors in reverse (keeps Editor)
<>> Cycle colors forward (keeps Editor)
<spacebar> Select other sample box [toggle]
<,> Rotate palette one step in reverse
<.> Rotate palette one step forward
<r> Select red component
<g> Select green component
<b> Select blue component
<Insert> Move down through component list
<Delete> Move up through component list
<+> Increase component by 1 step
<-> Decrease component by 1 step
<PageUp> Increase component by 4 steps
<PageDown> Decrease component by 4 steps
<s> Save palette
<y> Enter color-exclusion mode (see <x>)
<x> Exclude all but current colors [toggle]
<d> Copy inactive color sample to active
<=> Create shade between active & inactive
Note 1: <t><digit> Create stripes between active & inactive
<a> Enter/Exit Auto Mode [toggle].
<Enter> (if in Auto Mode): Does nothing
<Enter> (if NOT in Auto Mode): Edit this color
<i> Invert editor frame [toggle]
Note 2: <SF2> Save current palette to <F2> key
<F2> Recall palette from <F2> key
----------------------------------------------------------------------
Note 1: <digit> can be 1 to 9. It colors every nth entry,
Note 2: Palettes may be stored in the F2 through F9 <register>
keys. Use <Shift>-<register> to store the palette
being edited and press <register> to recall it.
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_______________________________________________________________________
Zoom Box Mode
The keys you can use while the Zoom Box is displayed are:
<PageUp> Make the box smaller
<PageDown> Make the box larger
<arrow> Move box (or move with mouse)
<ctrl>-<arrow> Move box faster
<ctrl>-<Insert> Cycle box color upward
<ctrl>-<Delete> Cycle box color downward
<ctrl>-<Home> Tilt box to left
<ctrl>-<End> Tilt box to right
<ctrl>-<PageUp> Narrow box horizontally
<ctrl>-<PageDown> Narrow box vertically
<ctrl>-<gray -> Rotate box counter-clockwise
<ctrl>-<gray +> Rotate box clockwise
<Enter> Enlarge the box contents fullscreen
<spacebar> Mandelbrot/Julia toggle
<Esc> Main Menu screen
In addition, all of the keys which operate while a fractal is
being displayed also work.
Mouse buttons: LEFT click Display zoom box
LEFT hold and move mouse north Shrink zoom box
LEFT hold and move mouse south Expand zoom box
LEFT double-click Redraw image
RIGHT double-click Zoom out
_______________________________________________________________________
Information Display Mode
Keys you can use while the Information Box is displayed are:
<any> any keypress returns to the image
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Parameter Box Mode
The keys you can press while a Parameter Box (Options box) is displayed
are:
a. Between fields
<Esc> Cancel
<Enter> Done
<down arrow> Move highlight down
<up arrow> Move highlight up
<PageDown> Move to last field
<PageUp> Move to first field
b. Within a field
<left arrow> Move right one character
<right arrow> Move left one character
<Home> Move to first character
<End> Move to last character
<spacebar> Erase field
<Backspace> Erase previous character
<Delete> Erase current character
<Insert> Insert character
<F5> Restore original entry
In addition, you can type a number into any numeric field and
an alphanumeric into any character field.
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***********************************************************************
KEY SUMMARY
ASCII SORT ORDER BY KEYNAME
***********************************************************************
<+> Increase component by 1 step
<,> Rotate palette one step in reverse
<-> Decrease component by 1 step
<.> Rotate palette one step forward
<1>..<9> Cycle nth colors
<3> 3d transform from file
<<> Cycle colors in reverse (keeps Editor)
<=> Create shade between active & inactive
<>> Cycle colors forward (keeps Editor)
<a> Enter/Exit Auto Mode [toggle].
<a> Make starfield
<a><c> Load append.map file
<any> Any keypress returns to the image
<any> Any other key halts cycling
<arrow> Move box
<arrow> Move box (or move with mouse)
<arrow> Move crosshair [or move mouse]
<b> Select blue component
<b> Write batch parameters
<Backspace> Erase previous character
<c> Cycle colors
<c> Start/stop color-cycling
<ctrl>-<arrow> Move box faster
<ctrl>-<arrow> Move box faster
<ctrl>-<Delete> Cycle box color downward
<ctrl>-<End> Tilt box to right
<ctrl>-<gray +> Rotate box clockwise
<ctrl>-<gray -> Rotate box counter-clockwise
<ctrl>-<Home> Tilt box to left
<ctrl>-<Insert> Cycle box color upward
<ctrl>-<PageDown> Narrow box vertically
<ctrl>-<PageUp> Narrow box horizontally
<d> Copy inactive color sample to active
<d> Shell to DOS
<d><c> Load default.map file
<Delete> Erase current character
<Delete> Move up through component list
<down arrow> Move highlight down
<down arrow> Move to next choice
<down arrow> Slower color-cycling
<e> Edit palette
<End> Move to last character
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<Enter> (if in Auto Mode): Does nothing
<Enter> (if NOT in Auto Mode): Edit this color
<Enter> Continue computations
<Enter> Cycle palette
<Enter> Done
<Enter> Enlarge the box contents fullscreen
<Enter> Restart computations
<Enter> Select mode highlighted; display image
<Enter> Select this choice
<Enter> Use editor
<Esc> Cancel
<Esc> Done. Return to DOS
<Esc> Exit Fractint (back to DOS)
<Esc> Exit Palette Editor
<Esc> Halt computations
<Esc> Main Menu screen
<Esc> Return to Main Menu
<Esc> Return to previous screen
<Esc> Stop color-cycling
<Esc><b> Write batch parameters file
<Esc><c> Cycle palette
<Esc><d> Shell to DOS
<Esc><e> Palette Editor
<Esc><f> Use floating-point arithmetic
<Esc><i> Edit Options (2D, 3D)
<Esc><o> Overlay file selection list
<Esc><p> Print image
<Esc><s> Save current image to file
<Esc><t> Fractal Type list
<Esc><v> View Window Parameters box
<Esc><x> Basic Options and Doodads
<Esc><y> Extended Options and Doodads
<F1> Help
<F1> Obtain Help Menu
<F2> Use <videomode> F2
<F2> Recall palette from <F2> key
<F5> Restore previous entry
<g> Select green component
<gray +> Forward
<gray -> Reverse
<h> Hide editor box/restore editor box
<Home> Move to first character
<i> Invert editor frame [toggle]
<Insert> Insert character
<Insert> Move down through component list
<Insert> Return to Credits Screen
<l> Load external map file (letter ell)
<left arrow> Move right one character
<m> Main Menu
<o> Show orbits (letter oh)
<p> Print image
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<PageDown> Decrease component by 4 steps
<PageDown> Make box larger
<PageDown> Move to last field
<PageDown> Page down
<PageDown> Obtain zoom box
<PageUp> Increase component by 4 steps
<PageUp> Make box smaller
<PageUp> Move to first field
<PageUp> Page up
<r> Restore image from file
<r> Select red component
<right arrow> Move left one character
<s> Save image to .GIF file
<s> Save palette to .MAP file
<SF2> Use <videomode> SF2
<SF2> Save current palette to <F2> key
<spacebar> Erase field
<spacebar> Freeze scrolling list of good guys
<spacebar> Mandelbrot/Julia toggle
<spacebar> Select other sample box [toggle]
<spacebar> Start/stop color-cycling
<t> Display fractal types list
<t> Fractal types list
<t><digit> Create stripes between active & inactive
<tab> Display fractal information
<tab> Fractal Description
<tab> Image Information box
<up arrow> Faster
<up arrow> Move highlight up
<up arrow> Move highlight up one line
<up arrow> Move to previous choice
<v> Viewing Options box
<videomode> Select video mode by key
<videomode> Use <videomode>
<x> Basic Options box
<x> Display basic options box
<x> Exclude all but current colors [toggle]
<y> Advanced options
<y> Display extended options box
<y> Enter color-exclusion mode (see <x>)
<y> Extended Options box
<\> Previous image
<\> <arrow> Move editor box
<\> <PageDown> Make editor box larger
<\> <PageUp> Make editor box smaller
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***********************************************************************
KEY SUMMARY
ALPHABETIC BY DESCRIPTION
***********************************************************************
<y> Advanced options
<any> Any keypress returns to the image
<any> Any other key halts cycling
<Esc><x> Basic Options and Doodads (while cycling)
<x> Basic Options box
<Esc> Cancel
<Enter> Continue computations
<d> Copy inactive color sample to active
<=> Create shade between active & inactive
<t><digit> Create stripes between active & inactive
<ctrl>-<Delete> Cycle box color downward
<ctrl>-<Insert> Cycle box color upward
<c> Cycle colors
<>> Cycle colors forward (keeps Editor)
<<> Cycle colors in reverse (keeps Editor)
<1>..<9> Cycle nth colors
<Enter> Cycle palette
<Esc><c> Cycle palette (while cycling)
<-> Decrease component by 1 step
<PageDown> Decrease component by 4 steps
<x> Display basic options box
<y> Display extended options box
<tab> Display fractal information
<t> Display fractal types list
<Enter> Done
<Esc> Done. Return to DOS
<Esc><i> Edit Options (2D, 3D) (while cycling)
<e> Edit palette
<Enter> Enlarge the box contents fullscreen
<y> Enter color-exclusion mode (see <x>)
<a> Enter/Exit Auto Mode [toggle].
<Delete> Erase current character
<spacebar> Erase field
<Backspace> Erase previous character
<x> Exclude all but current colors [toggle]
<Esc> Exit Fractint (back to DOS)
<Esc> Exit Palette Editor
<Esc><y> Extended Options and Doodads (while cycling)
<y> Extended Options box
<up arrow> Faster
<gray +> Forward
<tab> Fractal Description
<Esc><t> Fractal Type list (while cycling)
<t> Fractal types list
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<spacebar> Freeze scrolling list of good guys
<Esc> Halt computations
<F1> Help
<h> Hide editor box/restore editor box
<tab> Image Information box
<+> Increase component by 1 step
<PageUp> Increase component by 4 steps
<Insert> Insert character
<i> Invert editor frame [toggle]
<a><c> Load append.map file
<d><c> Load default.map file
<l> Load external map file (letter ell)
<m> Main Menu
<Esc> Main Menu screen
<PageDown> Make box larger
<PageUp> Make box smaller
<\> <PageDown> Make editor box larger
<\> <PageUp> Make editor box smaller
<a> Make starfield
<spacebar> Mandelbrot/Julia toggle
<arrow> Move box
<arrow> Move box (or move with mouse)
<ctrl>-<arrow> Move box faster
<ctrl>-<arrow> Move box faster
<arrow> Move crosshair [or move mouse]
<Insert> Move down through component list
<\> <arrow> Move editor box
<down arrow> Move highlight down
<up arrow> Move highlight up
<up arrow> Move highlight up one line
<right arrow> Move left one character
<left arrow> Move right one character
<Home> Move to first character
<PageUp> Move to first field
<End> Move to last character
<PageDown> Move to last field
<down arrow> Move to next choice
<up arrow> Move to previous choice
<Delete> Move up through component list
<ctrl>-<PageUp> Narrow box horizontally
<ctrl>-<PageDown> Narrow box vertically
<m> Obtain Main Menu
<F1> Obtain Help Menu
<PageDown> Obtain zoom box
<Esc><o> Overlay file selection list (while cycling)
<PageDown> Page down
<PageUp> Page up
<Esc><e> Palette Editor (while cycling)
<\> Previous image
<Esc><p> Print image (while cycling)
<p> Print image
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<F2> Recall palette from <F2> key
<Enter> Restart computations
<r> Restore image from file
<F5> Restore previous entry
<Insert> Return to Credits Screen
<Esc> Return to Main Menu
<Esc> Return to previous screen
<gray -> Reverse
<ctrl>-<gray +> Rotate box clockwise
<ctrl>-<gray -> Rotate box counter-clockwise
<.> Rotate palette one step forward
<,> Rotate palette one step in reverse
<Esc><s> Save current image to file (while cycling)
<SF2> Save current palette to <F2> key
<s> Save image to .GIF file
<s> Save palette to .MAP file
<b> Select blue component
<g> Select green component
<Enter> Select mode highlighted; display image
<spacebar> Select other sample box [toggle]
<r> Select red component
<Enter> Select this choice
<videomode> Select video mode by key
<d> Shell to DOS
<Esc><d> Shell to DOS (while cycling)
<o> Show orbits (letter oh)
<down arrow> Slower color-cycling
<c> Start/stop color-cycling
<Esc> Stop color-cycling
<c> Suspend color-cycling [toggle]
<ctrl>-<Home> Tilt box to left
<ctrl>-<End> Tilt box to right
<videomode> Use <videomode>
<F2> Use <videomode> F2
<SF2> Use <videomode> SF2
<Enter> Use editor
<Esc><f> Use floating-point arithmetic (while cycling)
<Esc><v> View Window Parameters box (while cycling)
<v> Viewing Options box
<b> Write batch parameters
<Esc><b> Write batch parameters file (while cycling)
<Enter> (if in Auto Mode): Does nothing
<Enter> (if NOT in Auto Mode): Edit this color
<3> 3d transform from file
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